Thesis Prize Winner - Harvard Graduate School of Design 

Mediating Mediums is a short film which explores the future of augmented reality and it's ability to engage physical space and form.  The emergence of this new medium necessitates new rules, forms and design techniques.  This project engages real-world constraints and historical precent to offer tools and methodologies for the future of UX Design, Gaming and Architecture.

 

▸ Vimeo Short Version (5:24)

 

As it escapes the screen, the potential of the digital enters into the realm of architecture and an entirely new wealth of possibility.

Architecture has historically been a medium which surrounds and defines the spaces we live in. However, with the emergence of Digital 3d or “augmented” technology, immaterial stimuli is beginning to appear in these spaces. Thus far, digital forms have few relationships to their material context, but there is great potential in their interaction. Digital tools act as an infrastructural and informational prosthetic, but will be most profound when they tie back to the human body and engage their surroundings.

 

 

 

This picture shows a basic interrelation between digital and physical forms and this model functioned as the launching point for my research.   

Without augmentation, the model reveals one layout of walls, but looking through another lens (via live webcam or AR glasses), we can understand an alternate spatial reality.  One of my previous projects imagined these new potentials applied to an augmented reality museum.

 

 

 

 

The Visual

augmentations.jpg

Visual potentials are created through this interplay and allow for new experiential possibilities.  I've categorized eight types of augmentation in the picture above, and in each case, they leverage contextual 3d models which play off of the physical context.  

The Operative

Operative functionality allows users to gain new digital abilities depending on their location, the time or groups to which they belong. 

 

 

These conditions and changing functionalities already exist within the space of 2d.  If we consider the internet and existing two dimensional landscapes (like applications and games), an intelligent system can not only alter visuals, but proximities, social relationships and spatial optimizations as well.

 

 

This diagram lays out a spectrum of digital and physical relationships that will exist when digital 3d content starts to emerge.  D3d Architecture implies a condition where digital and physical forms are designed and constructed together to achieve the maximum potential in their interaction. 

 

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