With the birth of augmented reality, new environments in architecture are also created. The real and unreal exist in dialogue and the concept of transparency assumes a new role. The typology allows for a range of digital activities to occur and in the video the icons and outlines indicate which reality is currently active (museum, observatory, theater or arena).
Experience from bear to bear is varied, and the entire pool of experiences changes daily, monthly and yearly. The bears get to bring their own designs/alter existing ones and ultimately help to update and enrich the architecture itself. Similar to an object like the iPhone, the designed infrastructure brings only half of the solution and the digital potential given to users (akin to iPhone apps or software programs) allows for emergent possibility.
An example of augmented reality overlay can be seen here. The model on the right shows one layout of walls, but looking through another lens (via live webcam or AR glasses), we can understand an alternate spatial reality. The design leverages this new potential.
Multiple realities can be perceived simultaneously by different groups. Although the physical infrastructure is the same, four buildings exist here in one.
User paths for each experience are distinct and can be tailored to the function of the current digital content. The physical form (in steel, wood and concrete) is designed to be an armature for these paths/spaces and it acts as a canvas for digital content to play upon. For this reason, having distinct spatial types, sizes and shapes allows the building to accommodate diverse digital creations and physical hybridizations.
The interplay between digital and physical is crucial. Physical boundaries provide real-world constraints (sound, touch, tectonics) while the digital expands the potential for sensory perceptions. Users can alter the digital layer which allows the building to be built and rebuilt to culminate as a collective construction for its patrons and the artistic community.